posted on 2017-03-16, 11:52authored byEffie Lai-Chong Law, Dawn E. Watkins, Joanna P. L. Barwick, Elee S. Kirk
The aim of the project Law in Children's Lives is to gamify the research activity of collecting data with a digital game to assess children's awareness of law in their everyday lives. Our main research goal is to address the theoretical and practical concerns in gamification through a user(child)-centred experiential approach. We grounded the design and evaluation of the game in the established User Experience (UX) theoretical frameworks -- Hassenzahl's hedonic-pragmatic model and McCarthy & Wright's four threads of experience. The game prototype consists of four microworlds with each comprising a set of scenarios where children are asked to select an action option and record their reasons by talking to the non-player character. The game was evaluated with 634 children aged 7-11 years. The levels of perceived fun, interestingness and ease of playing were generally high. The game could stimulate the children to think about the given scenarios and beyond them.
History
Citation
IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children, 2016, pp. 322-333
Author affiliation
/Organisation/COLLEGE OF SCIENCE AND ENGINEERING/Department of Computer Science
Source
15th International ACM Conference on Interaction Design and Children (IDC), Univ Cent Lancashire, Child Comp Interact, Media City, ENGLAND
Version
AM (Accepted Manuscript)
Published in
IDC '16 Proceedings of the The 15th International Conference on Interaction Design and Children