posted on 2015-10-29, 10:02authored byStuart Nikiforos Spyridon Panourgias, Joe Nandhakumar, Harry Scarbrough
In a similar way to the neglect regarding the study
of affect in relation
to cities highlighted by
Thrift (2007), the study of digital te
chnologies and systems – which like
cities are at the centre of a
ubiquity and multitude of affects (Delio
2001) – is also characterised by
a lack of attention to what Thrift
(2007) terms their “affective register” (Ciborra
and Willcocks 2006). While much attention, both in
academic research and among practitioners, is devoted
to those aspects of the development of digital
technologies that involve numeric
al and textual representations,
plans, and schedules, practices of
imagining are also crucial to innovation in, and
the development of, such technologies. Through an
empirical study of practices of imagining encountered at three leading computer games development
studios, this article examines the multi-sensory
aspects of digital systems design and development and
how the developers of these digital gam
es – that range from sc
ript writers and concept artists to digital
animators and computer scientists – go about estab
lishing – in the wording
of the call – a digital
“architecture of the senses”. The article exami
nes how difficult to r
epresent and under-determined
aesthetic and experientia
l features of the game being devel
oped are realised collaboratively by
temporally varying and cross-spec
ialisation teams of developers and
how a creative vision that is
intangible and often subjective is translated into
a novel and innovative di
gital product. The article
identifies specific practices of imagining involved
in the development of computer games and shows the
importance in the setting studied of
going beyond text and discourse to
take into account, not only the
visual, but the wider involvement of various material
and aesthetic artefacts in performing the kind of
engineering of sensations and affect involved in the design and development of digital games.
History
Citation
2nd EIASM Imagining Business Workshop, 2011.
Author affiliation
/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/School of Management
Source
2nd EIASM Imagining Business Workshop, Segovia, Spain, 19th-20th May 2011