This article introduces a pilot study of integrating Second Life (http://secondlife.com) – an
online Multi User Virtual Environment (3-D MUVE) into a distance learning course in
Archaeology. The research is conducted at University of Leicester, UK within a JISC (Joint
Information Systems Committee) funded research project called MOOSE (MOdelling Of
Secondlife Environment). (www.le.ac.uk/beyonddistance/moose/ )
The Horizon Report forecasts that 3-D MUVEs become ‘closer to mainstream education year
by year’ (ECUCASE, 2007, p.25). Through socializing and interacting with other people via
avatars, the 3-D virtual worlds offer great pedagogical potential in supporting distance
learning, game-based learning, simulation, learner participation and engagement, and
reflective practice (Boulos et al, 2007).
In this pilot study we designed, developed and piloted activities in SL. We focus especially
on the socialization opportunities enabled by SL for distance learners, which is considered a
very important aspect for achieving successful learning in online environments (Salmon,
2004).
This article first introduces the teaching and learning challenges faced by this distance
learning course in Archaeology and how SL can be used in a more productive way to enhance
student learning. It then describes the development of artefacts and the teaching and training
activities that have taken place in SL. A discussion of the initial findings, particularly with
regard to the socialization opportunities enabled by SL for distance learners is included.
History
Citation
Short paper presented at the 14th International Conference on Technology Supported Learning and Training (Online EDUCA 2008), Berlin, 3-5 December 2008.
Published in
Short paper presented at the 14th International Conference on Technology Supported Learning and Training (Online EDUCA 2008)