posted on 2015-11-03, 10:27authored byNikiforos Stuart Panourgias, J. Nandhakumar, H. Scarbrough
This paper investigates the processes through which knowledge is continuously elaborated and innovation is generated and sustained in computer games development. By drawing on two case studies of computer games development, it provides an empirical account of how game developers devise objects and strategies that span boundaries of skills and expertise and draw on these in their collaboration. The paper argues that knowledge should be seen as dynamic and linked to practice and not as a fixed object that can be integrated through organizational form or communication channels alone.
History
Author affiliation
/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/School of Management
Source
25th EGOS Colloquium, Barcelona 2009: Energizing the study of organizations and organizing July 2–4, 2009