posted on 2018-06-06, 11:14authored byRayna Dimitrova, Bernd Finkbeiner
In this paper we investigate lossy channel games under incomplete information, where two players operate on a finite set of unbounded FIFO channels and one player, representing a system component under consideration operates under incomplete information, while the other player, representing the component's environment is allowed to lose messages from the channels. We argue that these games are a suitable model for synthesis of communication protocols where processes communicate over unreliable channels. We show that in the case of finite message alphabets, games with safety and reachability winning conditions are decidable and finite-state observation-based strategies for the component can be effectively computed. Undecidability for (weak) parity objectives follows from the undecidability of (weak) parity perfect information games where only one player can lose messages.
Funding
This work is partially supported by the DFG as part of SFB/TR 14 AVACS.
History
Citation
Proceedings 1st International Workshop on Strategic Reasoning SR 2013, Electronic Proceedings in Theoretical Computer Science (EPTCS) 2013, 112, pp. 43-51
Author affiliation
/Organisation/COLLEGE OF SCIENCE AND ENGINEERING/Department of Informatics
Source
1st International Workshop on Strategic Reasoning SR 2013, Rome, Italy
Version
VoR (Version of Record)
Published in
Proceedings 1st International Workshop on Strategic Reasoning SR 2013