Personalising the unexpected: Preliminary suggestions for synaesthetic-oriented design
Synaesthetic-oriented design, inspired by the phenomenon Synaesthesia,focuses on introducing unexpectedor atypicalsensory combinations into designs.Whilst this design approach has been used to design software, there is limited research into how it can affect User Experience (UX), especially in Mixed Reality technologies.This paper providessuggestions on how to create synaesthetic-oriented Virtual Environments (VEs) based on an exploratory study.The study had 30 participants split into three groups with different sensory combinations: synaesthetic-oriented (atypical sensory combinations), multimodal (typical sensory combinations) and visual-only(controlgroup).Participants completed four mazes with puzzles which, for the non-control groups, had visual, auditory, tactile, olfactory and gustatory elements.The results suggest that positive aspects of synaesthetic-oriented design include surprise, participants creating their own links to the VEbased on their past experiences and potentiallypresence. Challenges for synaesthetic-oriented design includebalancing the simultaneous senses,not matching user expectations(negative surprise)and designing for participants with higher goal focus and/or need to rationalise.As the study was run remotely due to COVID-19, suggestions are also provided for incorporating smell and taste into a VE remotely.
History
Author affiliation
School of Computing and Mathematical Sciences, University of LeicesterSource
36th International Conference BCS Human-Computer Interaction Conference (BCS HCI 2023), York, UK. 28 -29 August 2023Version
- AM (Accepted Manuscript)