posted on 2009-06-24, 13:40authored byMing Nie, Palitha Edirisingha, Matthew Wheeler
This article reports on three case studies of integrating Second Life (SL) into three disciplines: Archaeology, Digital
Photography and Media and Communications. The studies are conducted by Beyond Distance Research Alliance at
University of Leicester within a JISC founded research project called MOOSE: MOdelling Of Secondlife Environment
(www.le.ac.uk/beyonddistance/moose/ ). MOOSE focuses on modelling the pedagogical aspects of student learning in
groups in SL. We design, develop and pilot activities in SL (SL-tivities) that enable groups of students, represented as
avatars, to achieve socialisation and engagement for more productive information exchange and knowledge
construction.
This article introduces three different approaches to use SL for three different disciplines. Within each case study, we
demonstrate how SL can be used in a more productive way to enhance student learning the subject, describe the
design of SL-tivities and development of artefacts within the University of Leicester’s Media Zoo island in SL
(http://slurl.com/secondlife/Media Zoo/170/150/17), and discuss key results from research.
History
Citation
Short paper presented at the EDEN 2009 conference, Gdansk, Poland, 10-13 June 2009.