Nie et al Second Life paper.pdf (401.44 kB)
Second Life for archaeology, digital photography, and media and communication education - three case studies.
conference contribution
posted on 2009-06-24, 13:40 authored by Ming Nie, Palitha Edirisingha, Matthew WheelerThis article reports on three case studies of integrating Second Life (SL) into three disciplines: Archaeology, Digital
Photography and Media and Communications. The studies are conducted by Beyond Distance Research Alliance at
University of Leicester within a JISC founded research project called MOOSE: MOdelling Of Secondlife Environment
(www.le.ac.uk/beyonddistance/moose/ ). MOOSE focuses on modelling the pedagogical aspects of student learning in
groups in SL. We design, develop and pilot activities in SL (SL-tivities) that enable groups of students, represented as
avatars, to achieve socialisation and engagement for more productive information exchange and knowledge
construction.
This article introduces three different approaches to use SL for three different disciplines. Within each case study, we
demonstrate how SL can be used in a more productive way to enhance student learning the subject, describe the
design of SL-tivities and development of artefacts within the University of Leicester’s Media Zoo island in SL
(http://slurl.com/secondlife/Media Zoo/170/150/17), and discuss key results from research.