posted on 2016-11-29, 12:13authored byMartin Mihajlov, Effie Lai-Chong Law, Mark Springett
Older adults having limited experience with modern
computing technology may find it difficult to learn touch
gestures, especially the more complex rotate gesture. Social
interactions, as implied by social constructivism, are
assumed to be powerful in enabling older adults to acquire
the skill of touch gestures. The social effect can be reinforced
with the motivational effect of digital games. To verify the
assumption, we conducted empirical studies with 59 older
adults, who were divided into two groups: 17 Singles and 21
Dyads. They were asked to play a set of digital games on a
multi-touch tabletop. Results show that on average Dyads
have spent significantly longer time in the games and have
performed a significantly higher number of correct rotate
gestures than Singles. Future work focuses on analyzing the
emotional aspect of social interactions and identifying
further applications of social gaming to other ageing issues.
History
Citation
International Symposium on Interactive Technology and Ageing Populations (ITAP) 2016 Kochi, Japan
Author affiliation
/Organisation/COLLEGE OF SCIENCE AND ENGINEERING/Department of Computer Science
Source
International Symposium on Interactive Technology and Ageing Populations (ITAP) 2016
Version
AM (Accepted Manuscript)
Published in
International Symposium on Interactive Technology and Ageing Populations (ITAP) 2016 Kochi