posted on 2015-11-03, 10:21authored byNikiforos Stuart Panourgias, J. Nandhakumar, H. Scarbrough
This article seeks to contribute
to the development of a relationship
between digital game studies and science and technology studies by studying the
design and development of computer games at three leading UK studios in the light of
what MacKenzie refers to “the material production of virtual
ity” (MacKenzie 2007). The article examines the common ground in trea
tment of ‘the virtual’ and ‘virtuality’ in science and technology studies and studies
of material culture and the importance placed in the relationship between ‘virtuality’ and ‘materiality’ as “a dialectical
process of imagination followed by its realisation” (Miller 2005) for the “expressions of immaterial ideals through material forms” (Miller 2005). The article explores the concept of ‘explication’ as
a crucial part of this dialectical process through which previously unmapped and unformatted aspect
s of the world are articulated to the formalisms on which social life depends and through which certain of its features
become gradually more explicit and ultimately knowable socially.
History
Author affiliation
/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/School of Management
Source
EASST Conference 2010, Trento, Italy, September 2-4 2010.
Version
AM (Accepted Manuscript)
Publisher
European Association for the Study of Science and Technology