posted on 2018-01-31, 14:26authored byRobert S. Brewer, Nervo Verdezoto, Thomas Holst, Mia Kruse Rasmussen
Modern electrical grids are increasingly reliant on generation from renewable sources that can vary from hour to hour. This variability has led to the desire to shift the times of the day when electricity is consumed to better match generation. One way to achieve these shifts is by encouraging people to change their behavior at home. Leveraging prior research on encouraging reductions in residential energy use through game play, we introduce ShareBuddy: a casual mobile game intended to encourage players not only to reduce, but also to shift their electricity use. We conducted two field studies in a student dormitory and found that players did not shift their electricity use, because they were unwilling to change their schedules and found it easier to focus on reducing electricity use. Based on our findings, we discuss the implications for encouraging shifting, and also the challenges of integrating real-world resource use into a game.
Funding
This work has been supported by The Danish Council for
Strategic Research as part of the EcoSense project (11-
115331) and by the Danish Energy Agency project: Virtual
Power Plant for Smartgrid Ready Buildings (12019). We
would like to thank both project teams for their feedback on
ShareBuddy, as well as the residents who played the game.
History
Citation
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015, pp. 307-317
Author affiliation
/Organisation/COLLEGE OF SCIENCE AND ENGINEERING/Department of Computer Science
Source
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2015), London, United Kingdom
Version
AM (Accepted Manuscript)
Published in
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play