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Towards a Gamified Approach for Enhancing the VBE Preparedness for Establishing Virtual Collaborations

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conference contribution
posted on 2016-12-09, 16:00 authored by N. Rajper, Stephan Reiff-Marganiec, Q. Nizamani
Formation of collaborative settings (virtual organizations, collaborative network organizations, etcetera) is hindered by the lack of trust between unfamiliar but potential partners. Gamification is the application of game design principles to non- game environments. We claim that incorporating the concepts of gamification into Virtual Organisation Breeding Environments (VBEs) leads to building trust between VBE members, as well as motivating them to be proactive members of the VBEs that contribute towards the flourishing of VBEs. This paper explores a novel gamified approach, supported by a suitable methodology, to address the relatively neglected concept of ‘preparedness’ of VBEs.

History

Citation

17th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2016, Porto, Portugal, October 3-5, 2016, Proceedings pp 165-177 IFIP Advances in Information and Communication Technology 480

Author affiliation

/Organisation/COLLEGE OF SCIENCE AND ENGINEERING/Department of Computer Science

Source

17th IFIP WG 5.5 Working Conference on Virtual Enterprises, PRO-VE 2016, Porto, Portugal, 2016

Version

  • AM (Accepted Manuscript)

Published in

17th IFIP WG 5.5 Working Conference on Virtual Enterprises

Publisher

Springer Verlag (Germany)

issn

1868-4238

isbn

978-3-319-45389-7;978-3-319-45390-3

Acceptance date

2016-06-03

Available date

2017-09-20

Publisher version

http://link.springer.com/chapter/10.1007/978-3-319-45390-3_15

Temporal coverage: start date

2016-10-03

Language

en

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