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Asymmetric dominance and phantom decoy effects in games

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posted on 2008-06-30, 09:46 authored by Andrew M. Colman, Briony D. Pulford, Fergus Bolger
In individual choices between alternatives x and y, the availability of a third alternative z, judged inferior to x but not to y, tends to increase preferences for x. Two experiments investigated corresponding strategic asymmetric dominance effects in games. In Experiment 1, 72 players chose strategies in six symmetric 3 × 3 games, each having one strategy dominating just one other, or in reduced 2 × 2 games constructed by deleting the dominated strategies. Asymmetrically dominated strategies, even when unavailable (phantom decoy), increased choices of the strategies that dominated them and bolstered decision confidence. In Experiment 2, 81 participants played 12 similar but asymmetric games with or without dominated strategies, and similar asymmetric dominance, phantom decoy, and confidence effects were found.

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Citation

Organizational Behavior and Human Decision Processes, 2007, 104 (2), pp.193-206.

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  • AM (Accepted Manuscript)

Published in

Organizational Behavior and Human Decision Processes

Publisher

Elsevier

issn

0749-5978

Copyright date

2007

Available date

2008-06-30

Publisher version

http://www.sciencedirect.com/science/article/pii/S0749597807000246

Language

en

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