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Modelling imitation with sequential games.

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journal contribution
posted on 2008-08-04, 15:10 authored by Andrew M. Colman
A significant increase in the probability of an action resulting from observing that action performed by another agent cannot, on its own, provide persuasive evidence of imitation. Simple models of social influence based on two-person sequential games suggest that both imitation and pseudo-imitation can be explained by a process more fundamental than priming, namely, subjective utility maximization.

Funding

Economic and Social Research Council

History

Citation

Behavioral and Brain Sciences, 1998, 21 (5), pp. 686-687.

Published in

Behavioral and Brain Sciences

Publisher

Cambridge University Press

issn

0140-525X

Available date

2008-08-04

Publisher version

http://journals.cambridge.org/action/displayAbstract?fromPage=online&aid=30139&fileId=S0140525X98241744

Language

en

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