posted on 2019-09-27, 09:51authored byAlison Harvey
Despite the massive global popularity of video games, scholarship on the form
remains relatively new and still quite localized compared to other media. Even though
research on digital play has been thoroughly interdisciplinary since the establishment
of the field in the 1990s (and games work has been included at international
conferences related to media, culture, and communication for some time now), there
remains uneasiness around games as an object of analysis. As a feminist games
scholar who began examining games in the context of early fiery disciplinary debates
about appropriate approaches and terminologies (Bogost 2009), the consequence of
boundary-policing around ontology and epistemology (not to mention the legitimacy
of gaming experience and degree of fandom) has always been a concern, particularly
for how it might inhibit fresh insight and new perspective from other critical and
political fields, including feminist media studies.
History
Citation
Feminist Media Studies, 2019, 19 (6), pp. 906-907 (2)
Author affiliation
/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/Department of Media, Communication and Sociology
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