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Online recreation: The relationship between loneliness, Internet self-efficacy and the use of the Internet for entertainment purposes

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posted on 2012-01-17, 16:05 authored by Monica T. Whitty, Deborah McLaughlin
In this study, 150 undergraduates answered questions about their Internet usage and completed a loneliness and an Internet self-efficacy questionnaire. A factor analysis of the Internet usage items revealed three facets of online recreation, including, using the Internet for: computer-based entertainment, to facilitate offline entertainment, and for information about the entertainment world. Those who scored higher on loneliness were more likely to use the Internet for computer-based entertainment, as well as, use the Internet to obtain information about the entertainment world. Individuals higher in Internet self-efficacy were more likely to use the Internet for computer-based entertainment and to facilitate offline entertainment. Implications for the study of the psychological influences of the Internet are discussed in this paper.

History

Citation

Computers in Human Behavior, 2007, 23 (3), pp. 1435-1446

Author affiliation

/Organisation/COLLEGE OF SOCIAL SCIENCE/Department of Media and Communication

Version

  • AM (Accepted Manuscript)

Published in

Computers in Human Behavior

Publisher

Elsevier

issn

0747-5632

Copyright date

2005

Available date

2012-01-17

Publisher version

http://www.sciencedirect.com/science/article/pii/S0747563205000427

Language

en

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