posted on 2012-01-17, 16:05authored byMonica T. Whitty, Deborah McLaughlin
In this study, 150 undergraduates answered questions about their Internet usage and completed a loneliness and an Internet self-efficacy questionnaire. A factor analysis of the Internet usage items revealed three facets of online recreation, including, using the Internet for: computer-based entertainment, to facilitate offline entertainment, and for information about the entertainment world. Those who scored higher on loneliness were more likely to use the Internet for computer-based entertainment, as well as, use the Internet to obtain information about the entertainment world. Individuals higher in Internet self-efficacy were more likely to use the Internet for computer-based entertainment and to facilitate offline entertainment. Implications for the study of the psychological influences of the Internet are discussed in this paper.
History
Citation
Computers in Human Behavior, 2007, 23 (3), pp. 1435-1446
Author affiliation
/Organisation/COLLEGE OF SOCIAL SCIENCE/Department of Media and Communication