posted on 2024-03-13, 09:24authored byWinston T Su, Zach WY Lee, Xinming He, Tommy KH Chan
<p>Purpose</p>
<p>The global market for cloud gaming is growing rapidly. How gamers evaluate the service quality of this emerging form of cloud service has become a critical issue for both researchers and practitioners. Building on the literature on service quality and software as a service, this study develops and validates a gamer-centric measurement instrument for cloud gaming service quality.</p>
<p>Design/methodology/approach</p>
<p>A three-step measurement instrument development process, including item generation, scale development and instrument testing, was adopted to conceptualize and operationalize cloud gaming service quality.</p>
<p>Findings</p>
<p>Cloud gaming service quality consists of two second-order constructs of support service quality and technical service quality with seven first-order dimensions, namely rapport, responsiveness, reliability, compatibility, ubiquity, smoothness and comprehensiveness. The instrument exhibits desirable psychometric properties.</p>
<p>Practical implications</p>
<p>Practitioners can use this new measurement instrument to evaluate gamers' perceptions toward their service and to identify areas for improvement.</p>
<p>Originality/value</p>
<p>This study contributes to the service quality literature by utilizing qualitative and quantitative approaches to develop and validate a new measurement instrument of service quality in the context of cloud gaming and by identifying new dimensions (compatibility, ubiquity, smoothness and comprehensiveness) specific to it.</p>
History
Author affiliation
College of Social Sci Arts and Humanities/School of Business