posted on 2018-02-14, 12:44authored byAlison Harvey
This article examines the simultaneously acclaimed and vilified mobile celebrity game
Kim Kardashian: Hollywood (KK:H). Through an analysis of popular discourse about the
game in dialogue with its play experience, this article showcases the ways in which this
scrutiny is tied to value judgements about celebrity culture, affective labour, and
emerging monetization strategies in games. By exploring the game’s content, mechanics,
and economics, I argue that KK:H’s mixed reception is a product of how these make
visible celebrity labour and the work of self-branding, intimacy, and engagement in the
attentional economy of social media. Through its form and functioning, this game reveals
the intensities of women’s work in low status activities, across play and celebrity culture,
and through this, challenges their devaluation. It is via this simulation of invisible labour,
I argue, that KK:H represents an exemplar of what new ludic economies can indicate
about the future of digital play
History
Citation
Games and Culture, 2018
Author affiliation
/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/Department of Media, Communication and Sociology
Version
AM (Accepted Manuscript)
Published in
Games and Culture
Publisher
SAGE Publications (UK and US), University of Southern California, Annenberg School for Communication & Journalism