University of Leicester
Browse
- No file added yet -

The Fame Game: Working Your Way Up the Celebrity Ladder in Kim Kardashian: Hollywood

Download (649.43 kB)
journal contribution
posted on 2018-02-14, 12:44 authored by Alison Harvey
This article examines the simultaneously acclaimed and vilified mobile celebrity game Kim Kardashian: Hollywood (KK:H). Through an analysis of popular discourse about the game in dialogue with its play experience, this article showcases the ways in which this scrutiny is tied to value judgements about celebrity culture, affective labour, and emerging monetization strategies in games. By exploring the game’s content, mechanics, and economics, I argue that KK:H’s mixed reception is a product of how these make visible celebrity labour and the work of self-branding, intimacy, and engagement in the attentional economy of social media. Through its form and functioning, this game reveals the intensities of women’s work in low status activities, across play and celebrity culture, and through this, challenges their devaluation. It is via this simulation of invisible labour, I argue, that KK:H represents an exemplar of what new ludic economies can indicate about the future of digital play

History

Citation

Games and Culture, 2018

Author affiliation

/Organisation/COLLEGE OF SOCIAL SCIENCES, ARTS AND HUMANITIES/Department of Media, Communication and Sociology

Version

  • AM (Accepted Manuscript)

Published in

Games and Culture

Publisher

SAGE Publications (UK and US), University of Southern California, Annenberg School for Communication & Journalism

issn

1555-4120

eissn

1555-4139

Acceptance date

2018-01-15

Copyright date

2018

Available date

2018-03-28

Publisher version

http://journals.sagepub.com/doi/abs/10.1177/1555412018757872

Language

en

Usage metrics

    University of Leicester Publications

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC