posted on 2015-06-01, 14:53authored byXujin Chen, Benjamin Doerr, Carola Doerr, Xiaodong Hu, Weidong Ma, Rob van Stee
We analyze the network congestion game with atomic players, asymmetric strategies, and the maximum latency among all players as social cost. This important social cost function is much less understood than the average latency. We show that the price of anarchy is at most two, when the network is a ring and the link latencies are linear. Our bound is tight. This is the first sharp bound for the maximum latency objective.
History
Citation
ACM Trans. Economics and Comput., 2014, 2, pp. 8-8
Author affiliation
/Organisation/COLLEGE OF SCIENCE AND ENGINEERING/Department of Computer Science