posted on 2014-04-23, 11:07authored byAlison Harvey
This paper explores the mobilization of classic cybernetic research and flow theory within video
game theory, particularly in relation to their conceptualizations of the mind and the body.
Through a consideration of rule structures, meaningful play, and the magic circle in video game
play, the systematic and structural considerations of cybernetics are contrasted with the study of
pleasure and immersion in flow theory. Through these analyses, this paper considers whether the
use of cybernetics and flow serves to epistemologically emphasize or displace the body in a
medium that has been argued by Lahti (2003) to induce not simply cognitive but bodily
pleasures.
History
Citation
Loading... Journal of the Canadian Game Studies Association, 2009, 3 (4)
Alternative title
Seeking the embodied mind in video game theory : embodiment in cybernetics, flow, and rule structures
Author affiliation
/Organisation/COLLEGE OF SOCIAL SCIENCE/Department of Media and Communication
Version
VoR (Version of Record)
Published in
Loading... Journal of the Canadian Game Studies Association