University of Leicester
Browse

‘White digital footballers can’t jump’: (re)constructions of race in FIFA 20

Download (938.85 kB)
Version 2 2025-03-20, 11:19
Version 1 2021-08-10, 15:17
journal contribution
posted on 2025-03-20, 11:19 authored by Paul Campbell, Marcus Mloney

Drawing on the quantitative datasets of Electronic Arts’ FIFA 20 top 100 players and their qualitative descriptors, the paper addresses the following: (1) How do ideas of race manifest and influence digital worlds? (2) How do digital football simulations (games) disrupt or reproduce racialised stereotypes and logics found within football in the social world? (3) How does playing football video games contribute to users’ understandings of race and sport. This paper, the first in-depth study of its kind, provides new empirical insights into the presence of the ‘natural athlete’ discourse within the operative datasets that underpin White and Black digital player performances in FIFA 20. We conclude that FIFA 20 is a site for a potent experiential socialisation in racialised myths, where gamers come to know race and the racialized other in sport through feeling the racialized differences of the procedurally generated natural athlete quite literally through their controllers.

History

Author affiliation

Department of Sociology

Version

  • VoR (Version of Record)

Published in

Soccer and Society

Volume

23

Issue

Issue 8: Football, Racism(s) and Digital Media

Pagination

894-908

Publisher

Taylor & Francis (Routledge)

issn

1466-0970

Acceptance date

2021-06-08

Copyright date

2022

Language

en

Usage metrics

    University of Leicester Publications

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC