‘White digital footballers can’t jump’: (re)constructions of race in FIFA 20
Drawing on the quantitative datasets of Electronic Arts’ FIFA 20 top 100 players and their qualitative descriptors, the paper addresses the following: (1) How do ideas of race manifest and influence digital worlds? (2) How do digital football simulations (games) disrupt or reproduce racialised stereotypes and logics found within football in the social world? (3) How does playing football video games contribute to users’ understandings of race and sport. This paper, the first in-depth study of its kind, provides new empirical insights into the presence of the ‘natural athlete’ discourse within the operative datasets that underpin White and Black digital player performances in FIFA 20. We conclude that FIFA 20 is a site for a potent experiential socialisation in racialised myths, where gamers come to know race and the racialized other in sport through feeling the racialized differences of the procedurally generated natural athlete quite literally through their controllers.
History
Author affiliation
Department of SociologyVersion
- VoR (Version of Record)