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You mean It’s only a game? Rule structures, the magic circle, and player participation in pervasive mobile gaming

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posted on 2014-04-23, 10:58 authored by Alison Harvey
As pervasive gaming becomes more common, the question of what boundaries and rituals make up play attains greater importance. While commonly-held conceptions of play formulate it as delineated, rigid, structured, and characterized by a stringent set of symbolic boundaries, pervasive mobile games push at the walls of the demarcated magic circle and, in the process of seeking multiple theoretical transgressions, pose questions about the implication of players and non-players in games that can mask their status as such. This paper prods the ethics of transgressing the player/non-player divide through the analysis of several pervasive games and the design frameworks of their creators.

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Citation

Loading... Journal of the Canadian Game Studies Association, 2007, 1 (1)

Author affiliation

/Organisation/COLLEGE OF SOCIAL SCIENCE/Department of Media and Communication

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  • VoR (Version of Record)

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Loading... Journal of the Canadian Game Studies Association

Publisher

Canadian Game Studies Association

issn

1923-2691

Copyright date

2007

Available date

2014-04-23

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http://journals.sfu.ca/loading/index.php/loading/article/view/11

Notes

Archived with permission of the Author.

Language

en

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